using System;
using UnityEngine;
using UnityEngine.UI;

[Serializable]
public class LocalizationField
{
	[SerializeField]
	private Text _textField;

	[SerializeField]
	private string _localizationKey;

	public Text TextField
	{
		get
		{
			return _textField;
		}
		set
		{
			_textField = value;
		}
	}

	public string LocalizationKey
	{
		get
		{
			return _localizationKey;
		}
		set
		{
			_localizationKey = value;
		}
	}
}
